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Cross hair for KFMod20 weapons

Started by poompoom500, August 27, 2015, 06:13

poompoom500

 :-[

To Whomever,

Just curious. Has anyone ever asked for the code/script to put cross hair (aim) for the KFMod20 weapons? (How do you code the weapons to show cross hair reticule on the weapons?)

Snipe34

Way back it was done... from modifying the code, I think.

off-the-top-of-my-head:
In the defaultproperties of KFWeapon, you'd need to add:
    CustomCrosshair=-1  < not sure what this does
    CustomCrossHairColor=(R=0,G=0,B=0,A=0),  Maybe changing the colour?
    CustomCrossHairTextureName=""  Find a crossHair tex in the files and add it here is the important part.

Then reCompile.

poompoom500

#2
 C:-)

To Snipe34,

Hey. Long time no hear! This script/code is for each weapon? And can you give me an idea as to where the cross hairs texture is...? Please.

UPDATE: Nevermind. I found out where the cross hairs textures are. Anyways, the script doesn't make it show cross hairs! I even copied the XWeapons code from UT2004. And that didn't work. Any more ideas?

Below is the code from KFMod20User.ini that I changed:

Quote[KFMod.Bullpup]
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=5
CustomCrosshair=-1
CustomCrossHairColor=(B=0,G=0,R=255,A=0)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.Hud.Crosshair_Cross5

N3Cr0

I'm not sure, but have you tired setting "CustomCrosshair" on a value, different from "-1" ?

poompoom500

 C:-)

To N3Cro,

It's worth a try. I'll see what happens!