Kreative Korner > Maps & Mapping

Killing Floor Mapping Tutorial

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Snipe34:

--- Quote from: jeetkunedo on June 09, 2010, 21:55 ---It's just like that ,it worked properly the frst days ,i didn't need to open a map for kfeditmode but i renember i still didn't had the zombies .

I saw the kf batch file for editor and it's like you say'd (i added no gamma too beacause i hate that lighting ) i didn't changed anything from folders ,i tried reinstalling kf too but i still don't see the monsters and IT STILL opens the unreal ed ,eerything looks right there.

Any idea what it's the problem here?

--- End quote ---

So you have the standard setup?  Then I don't know... sorry xd

poompoom500:
 :-[ To Jeetkunedo,

I think I know what your problem is. You need to reconfigure your KFMod20.ini file to include KFMod subfolders like Maps, StaticMeshes, System, etc... You need to open your KFMod20 directory and go to "System" folder. Then open the KFMod20.ini file with your notepad. Then scroll down to the "[Core.System]" part and add these lines below the line that says "CacheRecordPath=../System/*.ucl":

Paths=../KFmod20/System/*.u
Paths=../KFmod20/Maps/*.ut2
Paths=../KFmod20/Textures/*.utx
Paths=../KFmod20/Sounds/*.uax
Paths=../KFmod20/StaticMeshes/*.usx
Paths=../KFmod20/Animations/*.ukx

These lines will let you use Unreal Editor on Killing Floor mod directly.


Snipe34:
Nice poom, thanks for solving that problem

!iHe_Man!i:
someone could tell me how to make a light that can be toggled?

poompoom500:
 :( To HeMan,


--- Quote ---someone could tell me how to make a light that can be toggled?
--- End quote ---
What you want is a trigger light. You get it from "Actor Class Browser" (it looks like the chess pawn). Then go to "Light". Then click on "TriggerLight". You'll need a trigger to turn the light on or off. A perfect example of this is the KF map, TheHive. You can do a simple light with a single light and a single trigger to turn the light on.



Type in the name of the trigger you want to turn on at the "Trigger" Event under "Events" line. The name you typed under "Trigger" Event must be the same as the name you type at the "TriggerLight" Tag under the "Events" line. And that should do it.


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