Kreative Korner > Maps & Mapping
Killing Floor Mapping Tutorial
Audrey-Rafael:
Just a very simple and (stupid question)
I just don,t get the zombie spawn point, don,t even see them on my editor, where are they? how to use them. ?, want to know
Where do i find myGSOspawner, I believe it was used in a map called testing labotary,
I would like to spawn zombie to trigger, but any way to decide the number of spawn zombie.
let's say I want to spawn 27 clots, 37 stalkers, 53 crawlers, 20 gorefeast, 16 bloats,13 scrakes, 20 sirens, 13 fleshpound and 2 patriachs at the same time..
Or let's say I just want to spawn one zombie, like in the don't fall down. Hoverer, I can't seem to edit a single thing of the don't fall down map, can,t find a single actor.
Vanico:
The Don't fall down map is pretty bugged in the editor, dunno why.
Zed spawn points have an own volume. There are no points, you must place ZombieVolumes.
poompoom500:
>:( To Vanico,
--- Quote ---Hoverer, I can't seem to edit a single thing of the don't fall down map, can,t find a single actor.
--- End quote ---
Simple. Just look at the left side bar and go down to the square that has an EYE with the X on it, and click it. It should display the actors. Then click on the top bar of the view box (right click) and scroll to the "Actors" part, and scroll down to the "Full Actor View", and that should make the actors appear!
--- Quote ---I would like to spawn zombie to trigger, but any way to decide the number of spawn zombie.
--- End quote ---
This one will take a longer time to explain.
First, you have to click on the actors browser (chess pawn) at the top bar. Then scroll down to "Triggers" and then to "Trigger". Go to the location that you want your zombies to spawn and right click on it. And click on "Add Trigger Here". That should place your trigger there.
Then you need scriptted trigger to spawn your zombie. Again, go to the actors browser (chess pawn) and scroll down to "Keypoint" and to "Scriptted Trigger". Find your location next to the "Trigger" and place your "Scriptted Trigger" there.
Place your trigger to a location where you want the player to "ACTIVATE" the scriptted trigger. And place your scriptted trigger to where you want to zombies to spawn.
You have to name your Trigger's "Events", "Event" a name that you'll use for the Scriptted Trigger.
You now need to edit your Scriptted Trigger's properties. Click on the "Scriptted Trigger" and click on it's properties browser at top bar. Then go to "AIScript", then "Actions". Click "Add" and scroll down to "Action_WAITFOREVENT". Click "New". Then type in the Trigger "Event" name.
Click "Add" again and scroll to "ACTION_SpawnActor" and scroll down to "ZombieClot" or which ever one you want. And you have your zombie!
To make your zombie spawn continously, just add "Action_WAITFORTIMER" and "GOTOAction" lines to the Scriptted Trigger.
poompoom500:
:-[ To MiA NL4PL,
--- Quote ---Well stil try make my map :/ but need help with door how can do wall where can placed them try somehow solve this problem
--- End quote ---
How to do the doors? First and foremost, you have get the "Cube" browser. Click on the box on the left side bar. It looks like its name, a cube. Then place it where you want your door to be.
Then open the "staticmeshes" browser on the top bar. It's the one that looks like an arch. Open it to "KillingFloorStatics" and look for the door.
Open your "staticmeshes" to "door2".
The door mover will automatically appear in the middle of "cube" browser.
Get the mover "properties" by clicking the "properties" button (looks like a chess pawn and card). Then click on "KeyNum".
Right click on the door mover. Scroll down to "Mover". Then to "Key0(Base)". SAVE.
Then go to "properties", under "KeyNum" and change it to "1". Turn your door mover to the open position by clicking on it and holding CTRL key at the same time. RIGHT click the door mover and scroll to "Mover" and to "Key1". Then SAVE.
IMPORTANT: Change the "KeyNum" back to "0" when you're done with all.
poompoom500:
:( To MiA NL4PL,
--- Quote ---Ok,after this all operations door should work or must do something else?Ask becouse dont have time to do it:/
--- End quote ---
It will as soon as you do one more thing. You have to place a "UseTrigger" to open the door.
Click on the "Actor" browser, and scroll down to "UseTrigger". Click it and close.
Right click on the floor by the door mover and scroll down to "Add UseTrigger Here". Click. And the "UseTrigger" will appear.
Then after you get the "UseTrigger", move it to the middle of the door by pressing CTRL+left mouse.
Now open the door's properties by click on the button up top (chess pawn with card). Scroll down to "Events" and "Event" and change the name to "door".
You then do the same to the "UseTrigger". Get its properties and change the name of "Event" and "Event" to "door". Make sure the name is the same as that of the "door mover".
And that should do it.
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