Kreative Korner > Maps & Mapping
Killing Floor Mapping Tutorial
JD:
Yeah, I know about that method, but I find it too slow...I mean, save map->run kfmod->create server->choose map->wait 'till it loads->bring coffe->yadda yadda....I was hoping there are some faster methods to test maps in KF, like in ut2004.
Hicks:
--- Quote from: Vanico on November 13, 2011, 15:16 ---That's how I do it. I never run the map from editor. I just run the game and open it ingame.
I don't see the problem...
But remember: Every KF map needs "KF" before it. You can't find it ingame when you don't name it "KF-blah" for example.
--- End quote ---
That's right! :D I'm testing my maps exactly like that.
Don't run map from editor, JD. Run it ingame. And some maps need to be tested on dedicated server too, if you're use some kind triggers.
JD:
Well, at least I learned something new today. Thanks everyone! :3
Vanico:
--- Quote from: JD on November 13, 2011, 15:21 ---Yeah, I know about that method, but I find it too slow...I mean, save map->run kfmod->create server->choose map->wait 'till it loads->bring coffe->yadda yadda....I was hoping there are some faster methods to test maps in KF, like in ut2004.
--- End quote ---
My KF + Map is opened in 5 Seconds :p
N3Cr0:
Maybe you could write a batch file which first opens a dedicated server with the map and then it starts the game connecting to localhost / IP 127.0.0.1
Never tried, but it may be an option.
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