Kreative Korner > Maps & Mapping

Graveheart revised

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Snipe34:

--- Quote from: [MiA]Raj on March 09, 2010, 18:29 ---Don't think so. Usually FPs have trouble to actually get in the tunnel.

--- End quote ---

I can fix that but do you really, really want me too? :)

[MiA]Raj:
Sure... altough you can make the tunnel a bit wider if you think it's too hard.

Snipe34:

--- Quote from: [MiA]Raj on March 11, 2010, 18:25 ---Sure... altough you can make the tunnel a bit wider if you think it's too hard.

--- End quote ---

Made the changes - I modified the first post of this forum.

[MiA]Raj:
thx... put it on server maplist.

edit:

Played this map and found some bugs/problems:
In the spawn right of the main tunnel entrance monsters get stuck. Overall the spawning seemed to be much slower than usual (could be because of that 1 spawn area).

Another thing i noticed is that they also get stuck behind/next to open doors of the main tunnel. This could be probably fixed by making doors open inside.

Anyway, nice job. Quite a big difference in filesize ^^

Snipe34:

--- Quote from: [MiA]Raj on March 12, 2010, 18:00 ---thx... put it on server maplist.

edit:

Played this map and found some bugs/problems:
In the spawn right of the main tunnel entrance monsters get stuck. Overall the spawning seemed to be much slower than usual (could be because of that 1 spawn area).

Another thing i noticed is that they also get stuck behind/next to open doors of the main tunnel. This could be probably fixed by making doors open inside.

Anyway, nice job. Quite a big difference in filesize ^^

--- End quote ---

Pleased you liked the filesize, yeah I was pleased :)  Myles (map maker) game me a hard time on old KF, and seems he knew nearly sweet FA about making maps.

I had tested the map in single player, but multi is the only way.  Strange that spawning should be slower because I fixed a broken path missed by the original map maker because he didn't path it properly, so now there are more zombie spawn areas, xd.  I'll place some more zombie spawns.

Yeah monsters got stuck before among the pillars (not doors), so after I converted them to SM I widened the pillars.  So not sure if I can fix that problem - maybe forced paths will fix it...

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