Gaming Zone > Unreal Tournament 2004
Anti-camping logic information - feel free to suggest tweeks
Piglet:
Logic in force on Torlan:
* Checks are made every 3 game seconds
* You can't camp on upper tower portals in base. Lots of damage will be taken and you're pushed away if you survive it!
Logic in force on VCTF:
* Checks are made every 3 game seconds
* All "n checks before" are per vehicle per vehicle spawned- regardless of where the check happened.
* Own Bender in Own base: 3 checks before damage kicks in, then 160 damage per check
* Own Tank in Own base: 3 checks before damage kicks in, then 180 damage per check
* Own Bender in Other base, or stolen bender in your own base: 3 checks before damage kicks in, then 160/3 damage per check
* Own Tank in Other base, or stolen tank in your own base: 3 checks before damage kicks in, then 180/3 damage per check
* Flag Camping with Scorp or Manta in own base: 3 checks before damage kicks in, then 50 damage per check and a push off the flag
* Inside Tower Portal blocking with scorp: pushed out and 50 damage
* Inside 'deemer Portal blocking with scorp: pushed off and 50 damage
* Outside 'deemer Portal blocking with manta: 2 checks before damage kicks in, then pushed off and 50 damage
* Top tower portal camping with vehicle: pushed off the front and 50 damage
* Raptor "out of bounds": 200 damage per check (this may need some work - please let me know if it needs some!)
Everything here configurable in great detail from area checked to amount of damage and how the push is done.
Caracal:
Great work, Piglet!
Correction
• Own Tank in Other base, or stolen bender tank in your own base: 3 checks before damage kicks in, then 180/3 damage per check
Piglet:
Aha yes, good spot thanks. Hopefully it's right in the code!
How does it feel when playing? Hopefully not at all intrusive - just keeping the game flowing
mleko:
You're a hero we need but don't deserve. Thank you.
Caracal:
Feels good!
But Pablo still trying to take tank inside :))
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