Gaming Zone > Unreal Tournament 2004
Anti-camping logic information - feel free to suggest tweeks
Piglet:
Delay on top portal now active
Caracal:
--- Quote from: Piglet on October 31, 2017, 17:00 ---I don't think I've ever seen a flag carrier getting on to a raptor while it's on the portal.
--- End quote ---
O, man. I thought it is standard thing every good player does. I did that many times as a flagcarrier and as a raptor pilot. It takes some good teamwork, but it's cool.
--- Quote from: Piglet on October 31, 2017, 21:15 ---Delay on top portal now active
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Thank you! ^-^
Avi.BEST.noob:
Can we have a anti-camping thing for Torlan map , you know specially for the players who only hide and shoot at the NODES and stop them from getting made , maybe they get health reduction if they stayed at the same spot for more than a few seconds or a minute or two , it would really be helpful , hopefully someone will agree with me
Piglet:
That is something I've thought about too.
You'd have to ensure that it wasn't someone in a turret...as it's hard to move very far in one of those.
I'll have a ponder
Caracal:
How do you think to do it? Step left, step right and all that anti-things will not work.
Just go and kill the camper/spankiller that bothers you. It's just a matter of team game, that smn should make cover.
About those lightning gun campers preventing node from being built - you can place a vehicle between camper and the node (raptor or jumping bender). If your team links the node, even 1 miss (vehicle hit) will be enough to make that camper fail.
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