Gaming Zone > Unreal Tournament 2004

Anti-camping logic information - feel free to suggest tweeks

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Krellsan:
it can be realized like on deathmatch servers - if you stay, u have drained health dot. And moving campers is easier to find and terminate. But. Turrets. Moving and flying and jumping turrets sound awesome. but i guess they didnt work like that.

[MiA]NiiGeL:

--- Quote from: Caracal on November 04, 2017, 15:27 ---How do you think to do it? Step left, step right and all that anti-things will not work.
Just go and kill the camper/spankiller that bothers you. It's just a matter of team game, that smn should make cover.
About those lightning gun campers preventing node from being built - you can place a vehicle between camper and the node (raptor or jumping bender). If your team links the node, even 1 miss (vehicle hit) will be enough to make that camper fail.

--- End quote ---

i'll have to agree with Caracal Mr blacks is always my first priority if i play against him, i alreaddy know all his spots>.<
so just like Caracal said its a matter of team game just 1 player needs to take initiative for killing those turret campers. i do know its annoying as .... but it aint that hard.

Piglet:

--- Quote from: Caracal on November 04, 2017, 15:27 ---Step left, step right and all that anti-things will not work.
--- End quote ---

It all depends on the code you'd use. Some of the spots are quite specific, and as there's no reason to stand still on ONS...ever...it could be done.

In Freon you get hit with an increasing penalty every time you are spotted camping. Unfortunately part of that game type is standing by your teammates unfreezing them - and the logic hasn't been fixed on some servers and you get penalised for playing well!

(I haven't done any coding on this btw...and it's not on the list)

mleko:
I think I found a bug/glitch. Yesterday I've pushed enemy flag carrier out of map with shock combo, he fell down somewhere below their base and... he scored a point. I think it may be somehow related to that damage area around map (for raptors) and its equivalent near the flag.

Piglet:
Wierd. That's not something I've seen before. I've seen players pushed all the way back to their base - been pushed that way myself.

As I wrote the code I can be absolutely sure that the damage areas cannot possibly be related to that issue with the flag/points in any way. They only have an effect on vehicles (and anyone who happens to be in them).

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