Gaming Zone > Unreal Tournament 2004

Anti-camping logic information - feel free to suggest tweeks

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Piano:
Again. I'm not for removing that no fly zone... by all means it is great that its there. I just propose that the interval between imploding be extended by a second or two so players can escape

Piglet:
I'll have another look at the settings. I made it pretty configurable from what I remember.

Krellsan:
piano, if it can be escaped, there is no point at that zone at all O_O

Piano:
Why no point? When you escape that zone you are entering the tracking distance of Avrils and shockrifles on ground so you are again in danger...

Krellsan:
so, if it will be more or less talented pilot on stolen raptor, he can easily entering and exiting that zone, and mocking the opposing team and distracting it. Sort of like throwing spiders off the tower on a vehicles

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