Gaming Zone > Unreal Tournament 2004

Anti-camping logic information - feel free to suggest tweeks

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Piglet:
I'm particularly looking at the antics of players like 'blacks' and 'donkey'. They find a spot hidden from being easily found and each time the node is started they fire a single shot which stops it from being able to get built. If they pick the right spot the node can be locked down indefinitely

Dr Bazillus:
Piglet didnĀ“t you said one time, that every spawnkiller can be shot down/be defeaten? sometimes if you cant even get a weapon than its hard to do said. and for me spawnkilling permanently with vehicles, is not only childish and ruin games, its a sort of sabbin vehicles.
see the beginning of the video and you see what i mean:
as link:

https://www.file-upload.net/download-12929596/dcnr.AVI.html

or take that one:

dcnr.AVI

Caracal:
New mission. Play vs House, spawnkill as much as you can ;)
Lets help him learn how to handle that.

Dr Bazillus:
do you think that is funny? ruin games? if yes, plz tell us why?

Piglet:
I spawn kill for a while if a map reaches stalemate or I get stranded without transport. I'm happy to stop the enemy team starting node 2 if I can in Torlan.

What I see as problematic is where players do it repeatedly and waste a player slot and a vehicle doing it. If someone is spawn killing the best option is either not to fire and leave them to it or to go after them and frag them

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