Gaming Zone > Unreal Tournament 2004

Anti-camping logic information - feel free to suggest tweeks

<< < (16/18) > >>

Caracal:
If you cant withstand spawnkillers doesn't mean it ruins games.
Funny is to see someone crying about those who play by the rules and have more skills.

All that difficult things like spawnkilling and snipering node from being constructed - are challenging and therefore interesting. You have to manage that and do smth smarter than just run&gun.

Dr Bazillus:
Yeah im totally your oppinion. For a while, or without vehicle to get away - okay. But not the whole time! Some players doin´ nothin other. And try to get away when you cant even move without dyin....

Caracal:
I agree that doing spawnkilling all game long is not good.
Sometimes I have to take Avrill and stay around the node that is under spawnkill attack for a while (or in turret). After you kill spawnkilling manta before it even get close 3 times in a row, that player usually change his tactic.
Some advices.
1) Don't fire before you get weapons - you have some protection time after spawn.
2) Just change node where you spawn with right mouse click on the map in menu.
3) Use shield gun. It can kill manta that is trying to overrun you.

Dr Bazillus:
Thx Caracal! I know these kind of strategy but sometimes, or better said some players are just so annoyingly spawnkilling that all you have to do, in match, is to stop them... So there´s not much time left to defend or get their flag/build up nodes....
Maybe there should be a limit for spawnkillers and after it they loose health for every spawnkilled person:D:D Just a joke.
We have to play the game like it is... Like in real life: Do the best outta the things/the situations you have!:);)

Piglet:
A very minor change to ONS code is now on the server.  Can anyone who I've not told spot the difference?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version