Gaming Zone > Unreal Tournament 2004
Anti-camping logic information - feel free to suggest tweeks
Dr Bazillus:
Uhh? didnt played since 2 days i think....
Piglet:
Interesting that nobody's spotted it (or complained). That means it's probably working perfectly.
Have you seen fewer stale-mated nodes that nobody can build?
Even though it's working, I want changes to have as little impact on performance as possible. There's (from now) a more efficient but possibly less effective version of the code on the server. If nodes appear to reach stalemate regularly, please let me know.
Piano:
Exactly, I don't mind if someone spawnkills for a while, hell I do it to from tower in CTF but I soon get bored and join the game downstairs or try to take the flag...
But I'm with House on this...and god knows I've written about dcnr more than once and his continuall dishonor if I may call it that
Nardaq_NL:
--- Quote from: Piglet on January 15, 2018, 13:59 ---I don't think that I'm convinced that there's any need for a change. I can't see any legitimate reason for being there.
--- End quote ---
Can this get a tweak?
At the moment when you get shot to far back in face with shock/twin from the opponent player, you better of suicide rather recover back to tower because you wont able to get back in time due to the raptor will receive to much damage for you to get back.
This is a thing needs to be fixed somehow. because 250dmg/pop ( if i recall) is a bit overkill. Specially if you are badly damaged already.
Piglet:
Well, the bender twin beam is meant to be high damage. They get one shot from a stationary target. You're mobile and able to disrupt the bender aim by shooting it.
Just do as much damage as you can to the bender/enemy or distract enemy players from other attackers before you die
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