Gaming Zone > Unreal Tournament 2004

List some nick of "Ghost" players when you play

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Caracal:

--- Quote from: Zinst on April 07, 2018, 18:35 ---During a game, is the lag the same when you are facing any player? Don't you feel some delay difference when you try to hit a specific player?

--- End quote ---
No man, I don't feel lag difference on players.

Caracal:
As far as I know, ping compensation should let the hit happen as if the attacking player has 0 ping, but only in case if the target with its view could be in range. To exclude situations when you can be killed "through the wall".
So this should make "ghost effect" depending on players ping/lags.

lord_noob:

--- Quote from: Piglet on April 08, 2018, 16:02 ---The server is limited to things that happen on the server and can be pushed to a demo client.

Freon is a gametype with both client and server side code so demo clients can't play. We can make any changes or additions we like there with no restrictions.

That said, both servers are running bespoke code different to any other servers, and we're always on the lookout for ways to improve gameplay.

--- End quote ---

Ok, didn't think lag compensation involved client side code as it would be easy to exploit.

Piglet:
I've not looked at the Freon code, but some does I believe.

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