Gaming Zone > Unreal Tournament 2004
List some nick of "Ghost" players when you play
Piglet:
You should try the Freon server. I've got the ping compensation turned on there. You can just play it as if offline...
Arbok:
hmm,"NETCODE" will fix a lot of ping issues ( only if it can be put in the server), but the lag will not disappear so quickly i guess..
thats one way to fix ping issues..
i think we should try it for a week to see the reactions from all community players ...
Piglet:
Try it and see...
It can't be added to the warfare server
lord_noob:
Ping compensation is a great idea,
I'm guessing it takes into account both players ping when calculating the hit on the server.
Why can you not add it to warfare server?
For me, big targets with predictable path like a raptor are easy to hit,
But a zigzagging player is very hard to hit.
I'm so used to 100+ ping that when playing locally, it feels like things happen before i hit the button.
Piglet:
The server is limited to things that happen on the server and can be pushed to a demo client.
Freon is a gametype with both client and server side code so demo clients can't play. We can make any changes or additions we like there with no restrictions.
That said, both servers are running bespoke code different to any other servers, and we're always on the lookout for ways to improve gameplay.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version