Kreative Korner > Maps & Mapping
Recently revised KF-Mahloeeh-OldTunnel-Prefinal map...
poompoom500:
8) To KF gamer,
I have a new map that I am currently making. Below are a few of the screenshots. I am remaking KF-OldTower except I am doing a tunnel version!
P.S.S.
More screenies of KF-MahloeehOldTunnel-WIP. The map is completed. Here's the link of the -- click here
Snipe34:
Alrighty - a story map of the pipes of Tower.
To tone down the glaring brightness: KFSPlevelInfo > KFSPlevelInfo > bUseVisionOverlay = False.
The ladder, I missed that arghhhhhhhh, splat :) And dead end pipe :/ WIP as you say...
For the problem of vis of the outside of the pipes I could make a nice curved staticmesh to cover that, just send me the pic you want on it. And drawing of the exact shapes too, if you have an idea for that.
Interest to know where the submarine fits in to the story :)
poompoom500:
8) To Snipe34,
--- Quote ---To tone down the glaring brightness: KFSPlevelInfo > KFSPlevelInfo > bUseVisionOverlay = False.
--- End quote ---
Okay. Thanks. Will edit my lighting.
--- Quote ---The ladder, I missed that arghhhhhhhh, splat
--- End quote ---
Trick to it is go backwards. Face the ladder and then turn around soon as you get to the ladder! Then climb down.
--- Quote ---For the problem of vis of the outside of the pipes I could make a nice curved staticmesh to cover that
--- End quote ---
Kool. Just make me one and PM it to me! Appreciate it.
--- Quote ---Interest to know where the submarine fits in to the story
--- End quote ---
I just added it so I won't have to look for it in case I needed it.
BTW, here's the new and updated link for the updated map -- click here for the newly revised map.
P.S.S. Updated the map again. Link above is changed. The map is complete. Had to change a few more things to make it playable.
[MiA]Raj:
Looks fine. You could make it scarier by using more KF textures rather than UT2004 ones (first screenshot).
good luck
Snipe34:
I hope you got the sm. Took a chunk of your map and added the mesh.
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