Gaming Zone > Unreal Tournament 2004
Freon bugs and issues to look at....
Piglet:
It should only be slow if they killed themselves... see the other thread of hints and tips
I'm thinking of adding some other indicator so that you can tell.
Normal thaw is set to 5.5 secs / number of thawers. Self kill thaw is one third the speed currently
hagis:
ah didn't know that,. people might kill themselves by accident and should kill themselves in overtime - either case not sure why slower thawing is a good thing ?
one thing (again not a bug) is on US freon servs HoC/SoL (not sure about eu/core) when ppl thaw they are given either a minimum health value or the health or the person(s) that thawed them or the average of their teams health if they self-thawed,. I think last I noticed on mia it puts their health back to the normal starting health?
Piglet:
Killing yourself in overtime and getting thawed in (5.5/number of thawers) seconds seems to me to be an exploit just as much as freezing yourself into lava for full health.
I've increased the thaw speed on the server in that circumstance to 60%, but that may not be enough of an incentive to gain health by cuddling instead (going close to a higher health teammate)
On the thaw health, I have a vague recollection that this is caused by the talking icon mut.... I've not noticed the thaw health. Necro gives the resd player 100/100 as intended. I've upped the points for doing that
We could try taking that off the mut list and see what happens
Piglet:
Ok so the testing confirmed that it Is this mutator that is somehow interacting in a rather wierd way resulting in the that health you see. It's not clear how or why that happens.
As you can see there are now voting options for having the mutator or not which will result in the two different thawing health outcomes
Piglet:
I've been thinking again about thawing rewards.
Currently, if you are thawing a player at the moment they thaw you get points, adrenaline, and ammo for the gun that you are holding.
You get those rewards regardless of your contribution
If you arrived 1 millisecond before the thaw you get the same rewards as the player who was thawing the whole time.
Conversely, the player who helped the thawee from 0 to 99% and then is fragged or has to run away and isn't thawing right at the moment of thaw gets no reward.
I'm thinking of changing the logic to reward based on actual thaw work done.
I have the outlines of (optional) code in test at the moment.
Thoughts?
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