Gaming Zone > Unreal Tournament 2004

Freon bugs and issues to look at....

<< < (22/26) > >>

Piglet:
The repeat limit is currently 7.

The map vote code here is custom - so we can change it however makes most sense.

I think the code has logic in it to modify the maplist depending on the number of players. Do you know how to set that up to prevent small/very large maps getting voted at the wrong time? class MapLimits3SPNCW

ahh - it's config - e.g.

MapLimits(0)="DM-Rankin?0?999";

hagis:
to be fair - it it's rare to see very small maps get voted when there's lots of players,. it's more would be nice to see more variety in the played maps,. how to make that happen I don't know,.

I don't know (or think) this is even possible,. but as an idea,.

say there's a map that should get played more,.  whether that map could be automatically voted (providing it hasn't been played recently) so it was in the voted list with say 4 votes,. that way it doesn't have to be picked but it would get a 'push'

well I'm sure that's not a perfect solution and perhaps not even possible but there must be ways to get people out of  their comfort zone picking same maps :)

Piglet:
If you're interested in pursuing something like that it can always be added into the code - either into the local vote code here or in the base freon

I'm still wondering whether to add the team balancer code into the Freon package so it can be entirely native and not running as a separate thing

hagis:
freon already has balancer code,. I'm not sure what the separate process does extra tbh,.  I see it kick in when someone leaves the team with the least players but I think that's not needed

in the sense normal situation the server will anyway move a player from the team with extra (I know it doesn't happen like that on core but I don't know why - it happens fine on other servers so I'm not sure what's different)

Piglet:
The extra is the bit that balances the team numbers

I added optional automatic balance whenever any player over a configurable PPR joins or leaves.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version