Freon bugs and issues to look at....  (Read 86427 times)

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #45 on: February 28, 2019, 09:22 »
Thanks. Will have a look later

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #46 on: March 05, 2019, 11:58 »
Questions from h-duke, with answers from me for discussion:

 One Thing is: no break or delay, when a round Ends

There are deliberately two different end of round delays. The first is after the last player dies but before damage is turned off. This is to allow any draw to be registered...for example where the bio of the last killed ends up killing the killer. It also allows for pushing frozen players into lava and them to thaw. This is deliberately left in the game.

The other delay is after the damage stops and allows you to kill frozen players... for the humiliation factor!

 Lttle more time, Maybe 1 or 2 minutes when a new match starts…..

Hmmm I can increase the start time, but wouldn't want it too long. People don't want to sit about waiting... what problem do you see?


h-duke


Is it possible to Change a Setting? I like this info About dominating and owning someone 😊

I think there's a revenge mod. It is worth a try out.

And u know the Thing About the thawsettings 😉 (because i wanna know what s said if i thawed 50 guys. I know 40 is incinerator 😊)

All the code and sounds are in the download you get from the server. You can look if you like.

I've been planning to change the sounds and make thrm a little more configurable by the admin, as it's hard to get to 30 even when counting 100 health given as one whole thaw

Will put this in the Freon foru

hagis

  • 1337
  • *
  • Posts: 404
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #47 on: March 05, 2019, 13:04 »
one thing I do notice is the game start delay is shorter than most servers,. so the ready up time (or whatever it is) means when one map ends and the next map starts sometimes if I have to download a map the game has started before I join,. could that delay be a little longer (additional 20 seconds?) - ok I know I could turn the map cache to never empty but.... :)

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #48 on: March 05, 2019, 13:11 »
Ok. I've upped the net start delay to 30. Let's see how that feels

hagis

  • 1337
  • *
  • Posts: 404
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #49 on: March 05, 2019, 16:17 »
cool, thanks! :)

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #50 on: March 08, 2019, 10:49 »
Vendetta mod added today... without the icons. Let's see how it goes

kops

Re: Freon bugs and issues to look at....
« Reply #51 on: March 11, 2019, 19:46 »
At the start of a new game, if a balancing bot joins, the first round has started before the bot has a chance to join so it joins dead.

Absolute_Madness

  • 1337
  • *
  • Posts: 600
  • Country: fr
Re: Freon bugs and issues to look at....
« Reply #52 on: March 11, 2019, 20:00 »
Vendetta mod added today... without the icons. Let's see how it goes

Vendetta is nice.

I would vote for few zounds. Not a billion of them, but just the common and short ones: Hi / hello, some lols and byes
Even if some people dislike zounds, they can still disable them. but most of people love them.
let's give them a try. I can make some great and funny packs.

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #53 on: March 11, 2019, 20:24 »
I absolutely hate zounds... hate hate hate...

If minimal then maybe, but...

What colour are the Vendetta messages from other people's events?

Absolute_Madness

  • 1337
  • *
  • Posts: 600
  • Country: fr
Re: Freon bugs and issues to look at....
« Reply #54 on: March 12, 2019, 19:53 »
purple i think

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #55 on: March 12, 2019, 21:48 »
I was trying to get rid of the yellow ones, but didn't get it right.

hagis

  • 1337
  • *
  • Posts: 404
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #56 on: May 05, 2019, 21:33 »
map exclusion list is 7 - perhaps it could be higher,. like a couple more and see,. I guess if you come in to play one or two games you want to play rankin or whatever but...

on the https://www.gametracker.com/server_info/31.186.250.19:5777/ shows every 10 games is rankin (it's probably more since there are 2 versions)., but a lot of cool maps never get voted :)

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #57 on: May 05, 2019, 22:21 »
Maybe have to code in contrast every 4 :P

I'm in a really grumpy mood today. 2 bad night's sleeps - and every game I go into there's some unkillable pro against me and a team of wall-shooters

hagis

  • 1337
  • *
  • Posts: 404
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #58 on: May 05, 2019, 23:33 »
ya - as soon as there's 2 difficult to kill players on one side and none of the other it gets difficult,. thing is their ppr wasn't really going up quick enough,. can the balance thingy be set to take into account some of the 'game ppr' - I think you said it was currently on 100% average ppr but some game ppr in there might help (or might not) :)

Piglet

  • 1337
  • *
  • Posts: 3248
  • Country: gb
Re: Freon bugs and issues to look at....
« Reply #59 on: May 06, 2019, 11:23 »
I'm wondering whether thawing is giving too many points.

I'm 12.5ppr but can't hope to kill those top fraggers. They need to be kept separate somehow.

Any code/thoughts would be appreciated