Gaming Zone > Unreal Tournament 2004
Freon bugs and issues to look at....
Piglet:
Thanks. Will have a look later
Piglet:
Questions from h-duke, with answers from me for discussion:
One Thing is: no break or delay, when a round Ends
There are deliberately two different end of round delays. The first is after the last player dies but before damage is turned off. This is to allow any draw to be registered...for example where the bio of the last killed ends up killing the killer. It also allows for pushing frozen players into lava and them to thaw. This is deliberately left in the game.
The other delay is after the damage stops and allows you to kill frozen players... for the humiliation factor!
Lttle more time, Maybe 1 or 2 minutes when a new match starts…..
Hmmm I can increase the start time, but wouldn't want it too long. People don't want to sit about waiting... what problem do you see?
h-duke
Is it possible to Change a Setting? I like this info About dominating and owning someone 😊
I think there's a revenge mod. It is worth a try out.
And u know the Thing About the thawsettings 😉 (because i wanna know what s said if i thawed 50 guys. I know 40 is incinerator 😊)
All the code and sounds are in the download you get from the server. You can look if you like.
I've been planning to change the sounds and make thrm a little more configurable by the admin, as it's hard to get to 30 even when counting 100 health given as one whole thaw
Will put this in the Freon foru
hagis:
one thing I do notice is the game start delay is shorter than most servers,. so the ready up time (or whatever it is) means when one map ends and the next map starts sometimes if I have to download a map the game has started before I join,. could that delay be a little longer (additional 20 seconds?) - ok I know I could turn the map cache to never empty but.... :)
Piglet:
Ok. I've upped the net start delay to 30. Let's see how that feels
hagis:
cool, thanks! :)
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