Gaming Zone > Unreal Tournament 2004

Freon bugs and issues to look at....

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Piglet:
Thanks. Welcome to the forum. I hope to see you on the server one evening.

They will be doing that because the map can't be properly bot-pathed.  I'm not a mapper - I can hack other people's a bit, but rely on others for that sort of thing

hagis:
weird one just now,. playing there were like 4 frozen players our side and 1 live,. they tried to stand thaw a frozen bot - moved back and used res and the res picked the frozen bot,. that shouldn't happen (never seen that before - real players should always be picked unless there's only a bot froze) ?

Piglet:
I've always seen it pick a player rather than bot.

The code tries to pick only players which are not actively being thawed. Maybe the bot was the only team member not actively being thawed.

hagis:
naa,. was only one player our side alive,. I don't think the froze players were even near each other (in case it's counting touching froze as thawing - unlikely)

Piglet:
Well I've checked the code, and it doesn't discriminate between human players and bot players.

It could!

It works through all the players (bot or not) that are dead or frozen
...checking which of the players being actively thawed was res'd most long ago
...checking which of the players not being actively thawed was res'd most long ago

at the end,
...if it found a dead/frozen player not being actively thawed that's the one to res (if time tied then it's a random one from the same time longest ago)
...if it didn't find a dead/frozen player not being actively thawed, then if it found one being actively thawed that's the one to res
..otherwise abort the res as nobody is dead or frozen.





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