Gaming Zone > [MiA] Servers

Warfare server lagging when full

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Nardaq_NL:
Created a separated topic instead spamming the shoutbox


--- Quote from: Nardaq_NL ---Can we look into the performance of the server when we have a full house (face) 9/10 times it lagging like crazy  :-X We need more horsepower  ::)

--- End quote ---


--- Quote from: Piglet ---Is there a time of day you know it's mostly full? I can monitor CPU, memory and bandwidth...but when I have looked at this in the past there was no issue with the server machine. It may be that ut itself gets laggy in a long game with high player numbers

--- End quote ---


--- Quote from: Piano ---FaceClassic lag is mostly ok, I mean nonexistent when high number of players but when it gets really bad is when there are many players and someone takes the flag... I think almost everybody experienced this at least once... I'm in raptor (ofc) gogin to pick up flag carrier and it can happen that you loose a second or two before the server catches on with game... I think this is the main problem to solve with FaceClassic

--- End quote ---


As Piano mentioned its when the flag is taken, and in my opinion, when the match is in overtime. So i "think" its some thing with bandwidth, packet per sec issue or CPU limit (UT2004 = single core). The FPS is just fine. The lag is best described lagging burst. When its normal (for example fire speed but also movement) its like:
".  .  .  .  .  .  .  .  .  ."
all good and when lagging it's like:
".  .  .          .  .  .       .  .  .       .   .   .   .         .  .  .  .  .  . "
This is always fixed when a new map is loaded.

Ill try make screenshots of net stats when i see this again. If you can log Memory/bandwidth/CPU usage by UCC thread (maybe when players are 16 or more?!)

Piglet:
Also try binding a key to set netspeed - it may help

Nardaq_NL:
It's already at 15000. It is since day one. I've been on CEONSS with 32 players.  Never gave me any problems.

and... I'm not the only one lagging If it happen. You will see the chats

Piglet:
This is at 24 players - peaks getting pretty close to 100%

Not sure how many specs there were:


Piglet:
I've asked the NFOServers boss if there's a more powerful (per core) machine we could be moved to.

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