Gaming Zone > Unreal Tournament 2004
If you like the VCTF maps...help us find good ones
Absolute_Madness:
--- Quote from: miley.cyrus on May 11, 2019, 17:29 ---The first version
VCTF-Afghanistan-Final
It could be fun for players to use scorpion/hellbender to jump over the mined fields, since they are tweaked to jump high, to use more playing area. In this version you could then get under the map which is bad for gameplay.
but if updated this version, add a layer of lava or whatever so you could not get under map it would a be more fun map.
--- End quote ---
I have a plan for this map
miley.cyrus:
I tried to disable as much fun addons as possible but when
Started the server but cant join ONS-SEA-Torlan04
so its too many mismatch on my redirect, sorry cant test it online.
miley.cyrus:
@Absolute_Madness
The minigun had moved from its base, the left side but dont remember if blue or red base.
VCTF-Tankwars-RezQ-Rev-V4
I didnt see it happen, which vehicle did it?
miley.cyrus:
@Absolute_Madness
I tried to start the map offline (SP) but got a crash message in UT2004
VCTF-FieldsOfChaos-RezQ-V1
Message:
"
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3610 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 780 (3528)
Assertion failed: BoneIndex != INDEX_NONE [File:.\UnSVehicle.cpp] [Line: 508]
History: ASVehicle::PostBeginPlay <- ULevel::SpawnActor <- (ONS_TDMotorcycle) <- UObject::ProcessEvent <- (ONSHoverCraftFactory VCTF-FieldsOfChaos-RezQ-V1.ONSHoverCraftFactory6, Function Onslaught.ONSVehicleFactory.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Fields of Chaos-v2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
"
Absolute_Madness:
You need to remove td_vehicle.u from system folder and leave only other dependencies from same package
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