Gaming Zone > Unreal Tournament 2004
If you like the VCTF maps...help us find good ones
jiRNGen:
--- Quote from: Piglet on April 17, 2019, 22:38 ---Have you decompressed it into your maps directory?
--- End quote ---
Yes and renamed it into ut2.
tirofijo!!:
thanks 4 adding karsitu, was fun today, everybody enjoy it, even u i got a picture lol
Piglet:
--- Quote from: Zinst on April 17, 2019, 23:01 ---
--- Quote from: Piglet on April 17, 2019, 22:38 ---Have you decompressed it into your maps directory?
--- End quote ---
Yes and renamed it into ut2.
--- End quote ---
No. Don't rename it, you need to ucc decompress it.
If you're on windows go to ut2004\system in a dos window and do:. ucc decompress ..\maps\vctf-yourcompressedmapname.uz
The_Cowboy:
--- Quote from: Piglet on April 15, 2019, 13:22 ---We tried with translocator but it didn't work that well.
Surprisingly it worked less well than with lots of 'deemers!
--- End quote ---
Um, it seems simple enough
--- Code: ---function ModifyPlayer(Pawn Other)
{
Other.GiveWeapon("xWeapons.Translauncher");
if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
--- End code ---
Piglet:
Nono... We tried playing with translocator, but it didn't work in gameplay terms. Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps
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