Gaming Zone > Unreal Tournament 2004

If you like the VCTF maps...help us find good ones

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jiRNGen:

--- Quote from: Piglet on April 17, 2019, 22:38 ---Have you decompressed it into your maps directory?

--- End quote ---

Yes and renamed it into ut2.

tirofijo!!:
thanks 4 adding karsitu, was fun today, everybody enjoy it, even u i got a picture lol

Piglet:

--- Quote from: Zinst on April 17, 2019, 23:01 ---
--- Quote from: Piglet on April 17, 2019, 22:38 ---Have you decompressed it into your maps directory?

--- End quote ---

Yes and renamed it into ut2.

--- End quote ---

No. Don't rename it, you need to ucc decompress it.

If you're on windows go to ut2004\system in a dos window and do:.  ucc decompress ..\maps\vctf-yourcompressedmapname.uz

The_Cowboy:

--- Quote from: Piglet on April 15, 2019, 13:22 ---We tried with translocator but it didn't work that well.

Surprisingly it worked less well than with lots of 'deemers!

--- End quote ---

Um, it seems simple enough


--- Code: ---function ModifyPlayer(Pawn Other)
{
    Other.GiveWeapon("xWeapons.Translauncher");

if ( NextMutator != None )
NextMutator.ModifyPlayer(Other);
}
--- End code ---

Piglet:
Nono... We tried playing with translocator, but it didn't work in gameplay terms. Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps

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