Gaming Zone > Unreal Tournament 2004

If you like the VCTF maps...help us find good ones

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Nardaq_NL:
Lol ya, trans is a game spoiler for those have uber binds on it, you can try enable arvil boost? But its fine they way it is.

And any chance the weapon spawn on face can we reverted back? we need to go in a circle to get all weapons on one side and it used to be in one spot. Is this intentionally?

The_Cowboy:

--- Quote from: Piglet on April 18, 2019, 11:09 ---Our local code is able to spawn any asset at whatever location on a map configured...and we have various different configurations we have to choose from - from what you see on the server now to some really crazy ones with lots of odd things scattered throughout the maps

--- End quote ---

The code I gave works at the different layer of global level in the game. It loads irrespective of the actors spawned locally on the map (I mean it will even work in the ONS gametype and so on!).

Piglet:

--- Quote from: Nardaq_NL on April 18, 2019, 11:55 ---you can try enable arvil boost? But its fine they way it is.
--- End quote ---

Avril boost is on in ons and off in vctf.


--- Quote ---And any chance the weapon spawn on face can we reverted back? we need to go in a circle to get all weapons on one side and it used to be in one spot. Is this intentionally?

--- End quote ---

The spawns should be identical to how they were previously, except in very fine position - I used the config file from the demo server item spawn code to inform exact position of the pickups. After that I just aligned them slightly.

i.e. I inserted the item to the map one at a time and then set their location, rotation and yaw properties as per the demo config values...then at the end I adjusted them very slightly as some of the angles seemed wrong.

So there should be no functional differences. Can you be specific about what seems different? I know spawning by the tank is a pain if you want a shock rifle...

Piglet:
@The_Cowboy yes. A mutator like that gives players a translator. What we tried and didn't like was having translocators in the game at all. We did this technically by spawning translocator pickups on the map.

It wasn't a problem getting one. The issue was that it didn't Improve the gameplay so we dropped it

The_Cowboy:
I can understand that!

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