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If you like the VCTF maps...help us find good ones

Started by Piglet, April 05, 2019, 20:30


hellfire

Stadium from rezq ? That map was so much fun :)

Absolute_Madness

VCTF-AggressiveAlley-V2:

Updated with shock on every weapon locker, couple of bridge, spider mines layer  and now less laggy

[MiA]Dave


tirofijo!!

thanks!! i have only one sugestion, make the bridges more difficult to pass, maybe holes or thinner, thanks a lot again!

Absolute_Madness

Quote from: tirofijo!! on May 08, 2019, 14:18
thanks!! i have only one sugestion, make the bridges more difficult to pass, maybe holes or thinner, thanks a lot again!

Good idea.

Done on V3 version

MaD-SkunK

hello, do you think we can add a random map choice in the list of map we can vote for ?
I think that minigun towers maybe to much in vctf. It"s my advice and mine only, feel free not to take it seriously

Absolute_Madness

#112
New maps hav been added:
VCTF-Streetfights
VCTF-SummerVillage
VCTF-CYBER-TDI-CITY
VCTF-Pereedz-V2

Enjoy

miley.cyrus

Thanks Absolute_Madness
Fun maps.


btw I found a map last night, and tried it offline, lots of fun custom stuff.

ONS-SEA-Torlan04

its a torlan map but the sea level has risen and its boats, amphibious vehicles and submarine to go to nodes.

I tried to start my server with it but crashed, then I disabled some stuff and got the server runnning,
but could not join, I guess the Seapack stuff has alot of mismatch on redirect.

You guys could probably add the missing stuff and make it work online on mia.

btw I after that restored all and played normal and then read some on the internet then the computer looked frozen, no bsod etc, but I could shut down Firefox, and it looked normal so I tried to shutdown windows but then the was frozen, had to reboot 3 times, unplugged all sata cables etc and gpu, 1 hour later, I was in windows and let went to bed, when I woke up it had frozen, anyway a month ago I had to increase the cpu Vcore, and did it again today and now its been stable for 3 hours.
I Will test ONS-SEA-Torlan04 more later today.

miley.cyrus

The first version

VCTF-Afghanistan-Final

It could be fun for players to use scorpion/hellbender to jump over the mined fields, since they are tweaked to jump high, to use more playing area. In this version you could then get under the map which is bad for gameplay.

but if updated this version, add a layer of lava or whatever so you could not get under map it would a be more fun map.

Absolute_Madness

Quote from: miley.cyrus on May 11, 2019, 17:29
The first version

VCTF-Afghanistan-Final

It could be fun for players to use scorpion/hellbender to jump over the mined fields, since they are tweaked to jump high, to use more playing area. In this version you could then get under the map which is bad for gameplay.

but if updated this version, add a layer of lava or whatever so you could not get under map it would a be more fun map.

I have a plan for this map

miley.cyrus

I tried to disable as much fun addons as possible but when
Started the server but cant join ONS-SEA-Torlan04
so its too many mismatch on my redirect, sorry cant test it online.

miley.cyrus

@Absolute_Madness

The minigun had moved from its base, the left side but dont remember if blue or red base.

VCTF-Tankwars-RezQ-Rev-V4

I didnt see it happen, which vehicle did it?

miley.cyrus

@Absolute_Madness

I tried to start the map offline (SP) but got a crash message in UT2004

VCTF-FieldsOfChaos-RezQ-V1



Message:
"
UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 3610 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 780 (3528)

Assertion failed: BoneIndex != INDEX_NONE [File:.\UnSVehicle.cpp] [Line: 508]

History: ASVehicle::PostBeginPlay <- ULevel::SpawnActor <- (ONS_TDMotorcycle) <- UObject::ProcessEvent <- (ONSHoverCraftFactory VCTF-FieldsOfChaos-RezQ-V1.ONSHoverCraftFactory6, Function Onslaught.ONSVehicleFactory.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Fields of Chaos-v2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
"

Absolute_Madness

You need to remove td_vehicle.u from system folder and leave only other dependencies from same package