Gaming Zone > Unreal Tournament 2004
[Status Report] SmartCTF for UT2k4 (80%)
The_Cowboy:
Here is the new release https://github.com/ravimohan1991/SmartCTF/releases/tag/1B. To disable the overtime and force the game end in draw, just set
--- Code: ---bDisableOvertime=True
--- End code ---
in the SmartCTF.ini file.
Piglet:
Or https://github.com/Annihilator/
Piglet:
The readme is great.
What I'd really like to see is something that we can use to ensure the teams are reasonably well balanced at the start of each match (separate from the scoreboard logic so that they can be used separately or together.
What you have in there is a lot of information about the players and how they're playing. All that is interesting, but could be made useful by storing that away and using it to balance teams at map start - separating cappers from each other, separating defenders from each other and splitting the other players into roughly even groups to the teams.
That would require saving the information to a server and recalling the bits needed as players join.
ONSPlus by Shambler does something like that for ONS. Freon has it now built in (though I'm not a great fan of the UDP sockets it uses rather than http.
Annihilator:
--- Quote from: Piglet on June 10, 2020, 22:33 ---Or https://github.com/Annihilator/
--- End quote ---
My code is quite half-baked, and some of the stuff in it plain doesn't work, so I'm happy that The_Cowboy has done it - probably the right way. :)
--- Quote from: Piglet on June 10, 2020, 23:35 ---ONSPlus by Shambler does something like that for ONS. Freon has it now built in (though I'm not a great fan of the UDP sockets it uses rather than http.
--- End quote ---
Could LibHTTP4 be used?
Piglet:
It could be - I've used it in the past and had started looking at conversion. The thing is the UDP works and I've now got a nice unrestricted VPS I can have the stats on...so I stopped working on it.
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