Gaming Zone > Unreal Tournament 2004
[Status Report] SmartCTF for UT2k4 (80%)
Annihilator:
--- Quote from: The_Cowboy on June 10, 2020, 22:06 ---Here is the new release https://github.com/ravimohan1991/SmartCTF/releases/tag/1B. To disable the overtime and force the game end in draw, just set
--- Code: ---bDisableOvertime=True
--- End code ---
in the SmartCTF.ini file.
--- End quote ---
Excellent!
I've tried it on our server and it mostly looks fine. Nice!
However, the scoreboard doesn't work. Note that UTComp is used as well, so there may have been some negative interactions with that mutator, even tough the UTComp enhanced scoreboard had been disabled.
Also, the ability to completely disable CountryToFlag functionality for those who do not need it would be appreciated.
Thanks for doing great work!
P.S. Do you expect there could be any negative effects if used in the VCTF mode, instead of plain old CTF?
The_Cowboy:
--- Quote from: Annihilator on June 11, 2020, 23:32 ---However, the scoreboard doesn't work. Note that UTComp is used as well, so there may have been some negative interactions with that mutator, even tough the UTComp enhanced scoreboard had been disabled.
--- End quote ---
Oops, it was a small typo in the SmartCTF.ini. The value of ScoreBoardType should be
--- Code: ---ScoreBoardType=SmartCTF1B.SmartCTFScoreBoard
--- End code ---
I have fixed the file in the downloads. You can either download again or edit the ini file accordingly.
--- Quote from: Annihilator on June 11, 2020, 23:32 ---Also, the ability to completely disable CountryToFlag functionality for those who do not need it would be appreciated.
--- End quote ---
Ok, I added it in the todo list for next version.
--- Quote from: Annihilator on June 11, 2020, 23:32 ---P.S. Do you expect there could be any negative effects if used in the VCTF mode, instead of plain old CTF?
--- End quote ---
There shouldn't be negative effects of that. But one never knows :)).
The_Cowboy:
--- Quote from: Piglet on June 10, 2020, 23:35 ---What I'd really like to see is something that we can use to ensure the teams are reasonably well balanced at the start of each match (separate from the scoreboard logic so that they can be used separately or together.
What you have in there is a lot of information about the players and how they're playing. All that is interesting, but could be made useful by storing that away and using it to balance teams at map start - separating cappers from each other, separating defenders from each other and splitting the other players into roughly even groups to the teams.
--- End quote ---
That is an excellent idea. I will try and implement the algorithm to even the teams based on that information.
Annihilator:
--- Quote from: The_Cowboy on June 12, 2020, 02:20 ---
--- Quote from: Annihilator on June 11, 2020, 23:32 ---Also, the ability to completely disable CountryToFlag functionality for those who do not need it would be appreciated.
--- End quote ---
Ok, I added it in the todo list for next version.
--- Quote from: Annihilator on June 11, 2020, 23:32 ---P.S. Do you expect there could be any negative effects if used in the VCTF mode, instead of plain old CTF?
--- End quote ---
There shouldn't be negative effects of that. But one never knows :)).
--- End quote ---
Fantastic, mon! I've added it to "full production" on our VCTF server. Will keep you posted on how it behaves.
Navigation
[0] Message Index
[*] Previous page
Go to full version