Gaming Zone > Unreal Tournament 2004
[Status Report] SmartCTF for UT2k4 (80%)
The_Cowboy:
Oops, my bad. Rectified link is there now. Hopefully it works.
The_Cowboy:
Ok, here comes my first UT2004 project. The SmartCTF's new incarnation!
https://github.com/ravimohan1991/SmartCTF/blob/master/Release/SmartCTF1A.zip (just click Download)
The project is open source and uploaded on GitHub (as all of my projects!)
https://github.com/ravimohan1991/SmartCTF
ReadMe for quick introduction
https://github.com/ravimohan1991/SmartCTF/blob/master/Release/SmartCTF1A/ReadMe.pdf
The_Cowboy:
Apparently there is a cool UT99 mod by the name CTF/e http://www.unrealadmin.org/forums/showthread.php?t=148 with new Flag Rules
--- Quote ---
* Flag Duels - when 2 players have the flag, they can both agree to duel it out where only they can hurt each other. The winner get's the cap, the lose goes home
* Weighted Flags - Pickup a flag, and your movement speed/agility is reduced. This really forces team-play
* Play it where it lies - when you kill the enemy FC and they drop the flag, only your FC can pick it up and return it. Otherwise your team must defend it where it lies for a minute or so when it then returns to the base
--- End quote ---
How about implementing those ancient rules in modern era?
miley.cyrus:
Have you tried the FakeFlagCombo addon?
When you get 100% adrenaline you can use a keycombo to get a "fake flag" to create at diversion for you team to get the and carry real flag. When the adrenline runs out or you enter a vehicle the fake flag is gone. A super team could make this really fun and make the enemy team all confused looking for the flag.
The_Cowboy:
How does the messaging system deal with that? I mean does it broadcast the "the enemy has you flag" message even for the fake flag?
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