Gaming Zone > Unreal Tournament 2004
Piglet, check server, this lagfest is a joke :( move to 16 pplayers max
Piglet:
11 players Freon + idle iCTF server + Demo information server on core 1 to the left
22 to 23 players on Warfare on core 2 to the right
Nardaq_NL:
any specs on server?
true server or server being used as a vps?
And since its a windows server, your able to use "process-explorer to get a detailed look on the process?
Piglet:
It's a 2 core VPS, using the most powerful CPU they have in the datacentre. I have an email somewhere with details of the cores
I'm not sure how looking in more detail at the process would help. We can't change the engine... The only thing we could do is tailor the maps to result in less processing power needed or reduce the already low tickrate
N
miley.cyrus:
" UT2004 and the affinity command
UT2004 is a NON multi-threading application, and as such can perform worse on a multi-core cpu, or "skips" at times (looks like lag, but it's the cpu core changing / purging cache on threads) Here is a command line (batch file etc...) option using affinity that can be used to lock UT (or any app) onto specific cores."
https://h-townmadness.com/forum2/showthread.php?5614-UT2004-and-the-affinity-command
imagecfg ...some info howto use it.
https://robpol86.com/imagecfg.html#download
PS read the comments also.
It locks UT2004 to a single core.
Piglet:
Thanks, but the Warfare server is already locked to a single core and is the only process using it.
The cores we have are two from an Intel® Xeon® Processor E5-2690 v2 25M Cache, 3.00 GHz
It's not a bad CPU!
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