Gaming Zone > Unreal Tournament 2004
Testing the new server - please help!
hagis:
I don't know enough (or much) about how the ticks work but perhaps within each tick there's a limit to what can be processed,. more ticks might (or might not) mean there is more opportunity to get to each thing that needs to be dealt with
Piglet:
Each tick it sends details of everything - culled by importance to fit the maxclientrate packet size, I think. I think all that increasing the tick rate would do is increase the number of times it did that
However, given the fast nature of berserk, the new update faster may help get newly important stuff to the client faster
hagis:
I think that sounds right,. but how about this
there's "n" ticks in a second,. so a tick is a segment of time,. within that segment 100 things happen - but we can only fit 80 of the 100 down the client pipe,. if the time segments were shorter it might (or might not) mean less stuff happens in that segment and more can be sent
might be worth poking at the tick rate,. might help or might make things worse :)
Piglet:
It's worth a try. We have CPU to spare you increase tick.
I still think that will just keep the clients more up to date with action, but each update will be the same amount of data. Just it will be more regular updates
Navigation
[0] Message Index
[*] Previous page
Go to full version