Gaming Zone > Unreal Tournament 2004

How to reduce input latency and make the game smooth.

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holyspam:
One extra setting to reduce input lag for nvidia users.

DO NOT CHANGE GLOBAL SETTINGS FOR THIS ONE, IT MIGHT NOT WORK WELL FOR ALL GAMES.
THIS WILL DROP YOUR FPS BUT YOU GET FASTER FRAME DELIVERY

1.Go to Nvidia control panel
2.Manage 3d settings
3.Program settings
4. Find unreal tournament 2004, if it doesnt exist,  ADD IT.
5.Now edit ut2004 profile, find "Maximum pre-rendered frames" set it to 1.

That's it!

This might make a huge difference, depending on your setup.




For AMD users you need to edit registry or download radeonmod, i won't go into details because it's dangerous, the setting name is Flip Queue Size.

Piglet:
d3d8.dll has been causing GPFs for me.

Renamed it. GPF's stopped.

Nardaq_NL:
Anyone has a solution for this? It's making me nuts for a very long time.

I've no idea how others are able to shoot a close range to a moving manta for example, but i have to predict ahead for me able to hit anything.


The aim is not off. Its the delay of shooting vs actual firing

jiRNGen:
Not sure if it's same as what i had, but i fixed it in input i disable  every fields.
And in ut2004.ini i changed set UseVSync=False everywhere.

 Vsync adds a lot of input lag... it's unplayable for me.

Nardaq_NL:
Tried the dll file, fps v sync, got a new monitor, 64bit, and many other I've forgotten.

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