Gaming Zone > Unreal Tournament 2004

How to reduce input latency and make the game smooth.

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Molgan[ApA]:

--- Quote from: Annihilator on November 22, 2020, 17:07 ---
--- Quote from: Molgan[ApA] on November 20, 2020, 00:05 ---Thank God I play on a mint install without tweaks or binds on a decade old laptop, no need to worry about things like this. It runs like crap no matter what.. :P

--- End quote ---
You play?  8)
Have yet to gut you...!

--- End quote ---
Lol. You wish. When I play, and it's sadly rare, I look up the most populated ONS server with a ping that doesn't suck and fire away. This covid thing has taken up way too much time lately (professionally) so my dreams of rebuilding slaughter and mapping skills have been a bit demolished. I had this great idea for a map that would work well for freezing activities, lots of Z, could post some screenshots of it but not in playtest mode yet. My son hates it still so need more work. 

Piglet:

--- Quote from: Molgan[ApA] on November 22, 2020, 22:52 --- I had this great idea for a map that would work well for freezing activities, lots of Z

--- End quote ---

Is it called something along the lines of "...Contrast..."?

Molgan[ApA]:

--- Quote from: Piglet on November 22, 2020, 23:29 ---
--- Quote from: Molgan[ApA] on November 22, 2020, 22:52 --- I had this great idea for a map that would work well for freezing activities, lots of Z

--- End quote ---

Is it called something along the lines of "...Contrast..."?

--- End quote ---
Haha, nope, sorry. :D More like ”vertically challenged”..

holyspam:
**Guide updated with some new discoveries**

Stealer:
The "anti lag" option in ATi seems to make things less juttery for me. Thanks Holy.
Followed a few of your other instructions and that has helped a LOT, it's nice to be able to hit things again!!

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