Gaming Zone > Unreal Tournament 2004
Technical help on Netspeed?
Piglet:
In the past the restriction we had was that the server didn't have enough CPU power. We hit 100% cpu and the game lagged.
The issue we now have on the server is that there is so much going on that the game engine cannot fit all the information you need into the messages that are sent by it to your PC.
This is a technical issue we need some help with. Here's what we've found out today:
With:
[IpDrv.TcpNetDriver]
MaxInternetClientRate=20000
1. If you start the server with 16 player slots (MaxPlayers=16) the server allows connection at 20k. We can then add 32 bots on a box map, and the gameplay is smooth. The client connection stays at 20k and all is well.
See the last "In" line:
2. If you start the server with 20 or 32 player slots (MaxPlayers=20 or MaxPlayers=32) the server allows connection at 10k only. We can then add 32 bots on a box map, and the gameplay is laggy - there isn't enough bandwidth to get the client machines what they need.
3. If you start the server with 16 player slots (MaxPlayers=16) the server allows connection at 20k. We can then add 32 bots on a box map, and the gameplay is smooth. If we change the maximum number of players allowed to 32 mid-game, the client connection stays at 20k and all is well.
Any ideas?
jiRNGen:
I'm not sure but maybe look here:
https://unrealadmin.org/forums/showthread.php?t=29246
THOR`:
Did you manage to get hold of Flak at all Piglet?
EDIT: I DM’d Tim Sweeney over on twitter asking for a little assistance, doubt he’ll respond but don’t ask don’t get right? :D
Piglet:
I did a buddy request but didn't hear anything back.
THOR`:
I’ll throw a DM her way on discord sometime today as well.
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