Gaming Zone > Unreal Tournament 2004

Technical help on Netspeed?

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THOR`:
I had a little chat with Stolid (anxious_d0g) about this and this is what he had to say.


--- Quote ---ive never heard of that before, but then i never did anything with large playercounts.
i doubt there is an easy way to set it to not do that, but since you can change it to 20k mid game you can write a simple mutator to set it like that a second after the game has started. while youre at it you can make it force any client to 20k too at the same time so that people dont have to know about the need for that and it all just works as intended.
--- End quote ---

Would a mutator like that be possible?

Piglet:
I've written a serveractor to fix the problem at the server end.

The first version I did I tried to update the client too - however:

1. It didn't work by either of these two methods, done from the server end. It may need some other method, or it being done from a client class rather than from the server:

var PlayerController PC;
... PC.ConsoleCommand("netspeed 20000");
or ... PC.Player.ConfiguredInternetSpeed = 20000;

2. I'm not entirely comfortable setting the client speed. The player may have bandwidth limitations. They may be paying for network usage and not wanting increased usage. They may have a lower power computer that would work less well with more information to process.

For now players have to run the command or bind it to a key as per the information I put on the front page of this site


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