General Zone > Helpdesk

State of the new server

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Piglet:
Another thought is that the maps we're using aren't optimised. Many of them are very open, which makes replication limitations of the engine very apparent.

holyspam:
I get the exact same problems only when i run the 64bit version of the game, there's packetloss IN and reduced packet count in random places, i dont get this with the normal version.

The only consistent low packet count event which is "reproducible" across maps/ut versions, only happens after player death or between rounds which is intentional, it's how 3spn is coded.

hagis:
disk access can cause weird things,. I don't know that it helps but I have the game files loaded on a USB connected disk - which is fine most of the time but if the disk goes to sleep during the game I see a 1/2 second freeze when the disk spins back up

note one fix is to make sure the disk doesn't power off (which is how I have it set generally)

zeus:
Running the FOOFOO magic midgame is idiotic - I experienced a massive FPS drop, the screen froze for like 20 seconds with additional constant 60FPS for the next moments. For a whole minute I was literally unable to do anything :@

Piglet:
When was this? I'll check the log

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