Kreative Korner > Maps & Mapping

DM-Goosetrast

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proof:
As promised a few days ago, here is an attempt to combine Contrast and Goose.
Im not 100% satisfied with some solutions but its decent imo. Report bugs to me if you find any.

http://s000.tinyupload.com/index.php?file_id=06369911102980976715

holyspam:
omg we're f***ed

nice

Blub:
I gave this a try for a couple of rounds - i already like what you did there. The transition from elements of both maps into the respective other is really nice. I was confused somtimes about where to go because of that, but I think that is one of the points of it.

I didn't find any bugs in my first run but there is one area of the map where I'd make a little change. The area on Goose where (afair) pick up the big shield is mostly blocked now as you cannot access the lift anymore. This might lead to a deathtrap in freon once there are multiple players killed/frozen. Hags will most likely praise it and warm up his goop gun, but maybe you can do something about this room.

Other than that I'd like to see in on the server for multiplayer testing.  :)

hagis:
it's on the server :)

nice job Kobe,. it's joined in non-obvious way,. which I think is a benefit as it creates unexpected areas that don't exist in either map and that's a good thing,. v cool  8)

Piglet:
Thanks! I like it.

There are a few changes I'd like to see please from the first game - and I'm sure there will be lots more suggestions too:

You can wall-dodge jump up here - but a little more wall to the side would help



This area is a bit of a dead end. It would be interesting to try adding all three of the things marked below to give a lot of different routes out - the lift back, a tunnel through to the open area marked, or some Contrasty bit taking you to the read of the Goose DD



I can think of a reason to go in here...but why would I want to come out of this hole? I need somewhere to go on the opposite side to get somewhere...



This lamp gets in the way of jumps up there. It's still possible but that gets in the way.

Can we have a hole through to the spokes of Goose (see screenshot below this one for the exit) so we can jump to it from the two holes above or the lift/pipe...?

The pipe is a pain. It's slippy on the curve (which the ones in contrast aren't), and if you fall between it and the wall then you can't move properly - please can you make it so that someone can stand on it and not fall between it and the wall? Maybe move it a very little further away from the corner









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