Kreative Korner > Maps & Mapping
DM-Goosetrast
hagis:
I love the banners,. the original goose has them and landlords goose extended has them in bright blue,. keep them (even if they do get toned down)
the trast parts not getting the same love,. here's a random idea,. look at the lighting and colour tones in goose,. it's "happier" and warmer palette,. it makes trast (in contrast - ha) look drab and uninviting,. not suggesting to change but wonder if that's some of the reason
more probably though people are looking for other players to shoot and that's choke points and around larger areas,. which are mostly on the goose side (I don't think that's a bad thing)
Miauz55555:
I`m with Hagis. The banners are fine, maybe a bit bright, or a bit to violet.
He`s also right with the lightning where the transition between the parts could be a bit smoother.
And you can go on the open parts maybe a bit to high, as well as there are parts from the other map visible when you standing on the upper levels. (In the pic I don`t stand there, but you can see them from the ground partly, too.
proof:
--- Quote from: Piglet on January 06, 2021, 10:01 ---The main thing I've noticed with this version is that the Contrast parts don't seem to get used much. There's not a lot of reason to go there.
That tunnel does seem a bit long, and the banners.....the banners..... :(
I need more time to play it
--- End quote ---
I think its a fair share. I know that almost the entire map of Goose is included while Contrast has about 50-60% of its map in this. I also think that the Contrast part is being visited enough. The 50a/Windows room is basically Contrasts Windows Room but with a different ceiling and along with Gooses outside area its where most action takes place. I know what you mean though that nobody is going to the dead end of Contrast which in my opinion has nothing to do with the way contrast looks but simply because its a dead end @hagis
The tunnel was in my opinion the best way to implement it. Yes its longer than all other tunnels, but Ive also seen even longer tunnels in other frequently played maps. Theres one map I cant remember the name of. It looks a bit like Under_LE. There are insanely long tunnels in there too and I havent seen anyone complain about those.
The banners are fine in my opinion. When Goose[L] was played the other day I noticed how disturbing those bright blue banners were. I think my version is more subtle than those. Even then red ones from the original Goose are probably more eye-catching than mine but we all got used to them.
--- Quote from: holyspam on January 06, 2021, 10:37 ---
Maybe something like this could help? This part of contrast is missing.
--- End quote ---
Copying two parts together is one thing but merging them so it plays smoothly is another. How would you connect the Goose bridge downstairs with the Contrast-part which is like 1024 or more UU lower than Gooses amp area.
--- Quote from: Miauz55555 on January 06, 2021, 18:50 ---I`m with Hagis. The banners are fine, maybe a bit bright, or a bit to violet.
He`s also right with the lightning where the transition between the parts could be a bit smoother.
And you can go on the open parts maybe a bit to high, as well as there are parts from the other map visible when you standing on the upper levels. (In the pic I don`t stand there, but you can see them from the ground partly, too.
--- End quote ---
I think the yellow to greenish lighting is really ugly in Contrast and I personally would never use this color as main color in my maps only as secondary color and even then not as bright and eye hurting. But its part of Contrast thats why I kept it.
While playing I never noticed areas being visible from somewhere else. I know where and why though but if you play the game you wont notice. I dont think its an issue.
-Adler-:
hiding place.. fix?
Video
https://mixdrop.co/f/en4z6zngb3nq3p
Stealer:
Finally got to play it today. It's a big map. Really enjoyed it, although I kept thinking I was in Contrast (in the heat of battle) and forgetting it was goosetrast at a few points and making a few wrong turns as I ran backwards. Good Job Matey :)
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