Gaming Zone > Unreal Tournament 2004
A Bit of Better Balancing
The_Cowboy:
Ok, was thinking if we were to even consider ELO rating, should that be done PHP side or UScript side?
The_Cowboy:
The contrast be as follows
PHP Side: Global
UScript Side: Contextual
The_Cowboy:
Ok a note of caution: some players seem unhappy with balancer(?). Well I can understand the resentment to play with full concentration instead of just gliding by, by having extremely strong team. But cursing balancer is not going to help anyone.
If you have any problem with it, write in the forums HOW? And then, if your intellect allows you to give suggestion, post it on forums.
Again, blaming balancer is redundant and useless!
Piglet:
I'm still seeing the announcement text and announcement sound telling the wrong team at the start of the map. I can't see any obvious reason for that.
The_Cowboy:
No clue about that mate! Messages are sent from server, so everyone should get same message category. Quadro has verified it several times and I can post hell's video
https://youtu.be/ZsUX3p1mFc0?t=1277
you can witness yourself!
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