Gaming Zone > Unreal Tournament 2004

A Bit of Better Balancing

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Piglet:
I still hold the view that the stats being logged are what we need, and that we should try to spread out the key skills between the teams.

I'm just not sure how you do the calculation to do that spread of skills to get about the same amount of capping/defense/fragging skill on each team

Gil-galad:
After reading that paper, and then some, I get what Flenser says.
Still, I do not think using the scores is the right solution, because 1. scores are biased and/or simplified representations of skills and 2. the points on vctf could certainly be improved, imo.

Perhaps I got it all wrong since the beginning, and parsimony in criterias choice will do better, all the more in the long run, since it doesn't presume on what gameplay / dynamics will prove to be successful, thus allowing a broader way to achieve victory, and more diverse matches. Only victory truly decides. If it works. Less is more?

On the TrueSkill 2 diagram as seen on the paper I shared (p. 11), it seems that they only consider the kill rate, the death rate, and win or loss to guess the balance and player distribution. Oh, and the duration of the match and time played on the match.

Here the github of a package "containing implementations of several rating systems for multi-player competitions: all-pairs Glicko, all-pairs BAR, Codeforces, TopCoder, TrueSkill-SPb, and the new system Elo-MMR".  Alas, I didn't find any shared example of a TrueSkill 2 implementation.

The_Cowboy:
All Good! I have started reading the literature and I came up with and idea:
"What if at the end of each game, during mapvote say, we ask for the feedback from all players, essentially if they feel the game they played was balanced?"

sup:

--- Quote from: The_Cowboy on October 30, 2021, 13:59 ---All Good! I have started reading the literature and I came up with and idea:
"What if at the end of each game, during mapvote say, we ask for the feedback from all players, essentially if they feel the game they played was balanced?"

--- End quote ---

People will vote anything just for fun. Trust me
Like I said, the simplest and most efficient solution is points/time played

Look this game right now:



The best ranked players in this game are:

Paul (RU)
Little_Johnny (IN)
Rounin_Napoli (IT)
Kyhado (US)
-=BL@=- (PT)
HELL_FIRE_BACK (FR)

If they were together in the same team the game would last 2 minutes
Coincidentally they were separated 3 for each side, creating a balance (at least acceptable)




Piglet:
I had a look at all the stats captured to date and tried various things. The points/hour average is pretty accurate in spotting the better players.

Duke was the exception. He caps a lot but his scores aren't that high.

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