Gaming Zone > Unreal Tournament 2004
A Bit of Better Balancing
hellfire:
sorry did not read the whole chat (So sorry if this sounds totally off). Just thought about api access to gametracker? I thought that site ranks all players? Why not just use that ranking for balancing?
hellfire:
https://www.gametracker.com/server_info/80.4.151.145:7777/top_players/
The_Cowboy:
Yup that should work too. Well, if you don't care about specificity and just the grand total.
Flenser:
It's been really nice actually speaking with players via the Discord voice channels.
Kuha has brought up the fact that I never complain about balance when my team is winning, and after discussing it with Gil, here are my thoughts.
When playing on a winning team, I'm able to get close to the flag, or make kills, or recover the flag, use vehicles, generally play the game.
When playing against a vastly better team, I spawn and die within seconds, one or more enemy raptor is overhead killing everyone and every vehicle, the base is completely overrun, and I'm sniped way before I can get near the enemy base. That's when I think "what's going on?" and look at the teams, to see Gil, moi, Kuha, Justice, Quadro, Piglet and every other top-ranked player on the opposite team. That's when I wish we had a balancer in place.
The_Cowboy:
I believe second phase is complete and perfectly working. In the third phase, I am exhausted/disgusted and/or no longer willing to write team switching code.
Well unless there is some more systemic theological incentive 8) :P
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