Gaming Zone > Unreal Tournament 2004
Some data on balancing
Piglet:
Probably because people join or change team part way through.
The_Cowboy:
Thanks for statistics. I'd certainly count that as progress (I am no data scientist though).
As you and Piglet have observed, there are several open ended scenarios where, once teams are balanced, fluctuations in the form of team-change, team-leave/join may enter. You are welcome to look into the algorithm and suggest. I just hope that it won't be a forceful experience for players.
Cheers mateys!
Side note: I have been working on WebAdmin functionality. Not really sure how much that would facilitate balancing mid-game. That is on hold because I have resumed working on my game Engine (the reason why I have been absent on Warfare recently).
Absolute_Madness:
few past days i alway ended up vs a stacked team. This equalizer is acting weird sometime.
The_Cowboy:
Well it is really difficult to separate out the balance-quits (similar to rage quits, but quitters quite because of, well....) and woopsie of Equalizer. So I'd be careful before making up my mind.
The_Cowboy:
--- Quote from: The_Cowboy on April 20, 2022, 02:23 ---Well it is really difficult to separate out the balance-quits (similar to rage quits, but quitters quit because of, well....) and woopsie of Equalizer. So I'd be careful before making up my mind.
--- End quote ---
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