Gaming Zone > Unreal Tournament 2004
Some data on balancing
Romulus:
The balance doesn't work for me
When the match starts:
You're on red team
But I'm on a blue team ... Faulty ..
Piglet:
All the code is in the package. Feel free to suggest the fix to make it work properly.
I suspect there's a variable not replicating properly....
Romulus:
Just weird 2 laps passed in the same team distribution
I don't think this balance system is good.
2 gameplay passed in the same team distribution.
And unfortunately it’s weird when I play in novice players team, and unfortunately there’s no chance of winning because some people don’t know what to do.
The_Cowboy:
--- Quote from: Romulus on April 26, 2022, 04:49 ---Just weird 2 laps passed in the same team distribution
I don't think this balance system is good.
2 gameplay passed in the same team distribution.
And unfortunately it’s weird when I play in novice players team, and unfortunately there’s no chance of winning because some people don’t know what to do.
--- End quote ---
Well if you can observe the static team distribution, then good! That is what balancer was designed for. Please read complete page
https://github.com/ravimohan1991/Equalizer/blob/miasmactivity/BalancingAlgorithm.md
Please note balancer is incomplete and needs algorithmic feedbacks. So start coming up with methodologies (instead of stupid opinions covered with the jargonic name of "standards").
Romulus:
I think everyone has the right to have their say.
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