Gaming Zone > Unreal Tournament 2004

Some data on balancing

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Romulus:
The balance doesn't work for me
When the match starts:
You're on red team
But I'm on a blue team ... Faulty ..

Piglet:
All the code is in the package. Feel free to suggest the fix to make it work properly.

I suspect there's a variable not replicating properly....

Romulus:
Just  weird 2 laps passed in the same team distribution
I don't think this balance system is good.
2 gameplay passed in the same team distribution.

And unfortunately it’s weird when I play in novice players team, and unfortunately there’s no chance of winning because some people don’t know what to do.

The_Cowboy:

--- Quote from: Romulus on April 26, 2022, 04:49 ---Just  weird 2 laps passed in the same team distribution
I don't think this balance system is good.
2 gameplay passed in the same team distribution.

And unfortunately it’s weird when I play in novice players team, and unfortunately there’s no chance of winning because some people don’t know what to do.



--- End quote ---

Well if you can observe the static team distribution, then good! That is what balancer was designed for. Please read complete page
https://github.com/ravimohan1991/Equalizer/blob/miasmactivity/BalancingAlgorithm.md

Please note balancer is incomplete and needs algorithmic feedbacks. So start coming up with methodologies (instead of stupid opinions covered with the jargonic name of "standards").

Romulus:
I think everyone has the right to have their say.

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