Gaming Zone > Unreal Tournament 2004

Intentional Match Ups

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Kyhado:
Didn't see my post go up so doing it again here.

I would like to see a strong 7 player team against 12 or 14 players or something of this type of match up. Top players picking the maps.

Maybe a discord group of players against a group of non-discord players, majority.

A UK team for example verses everyone else.

A weekend iCTF match that occurs.

Throwing out thoughts.


The_Cowboy:
Maybe explain a little about why you want to do so?
In my philosophy, the moment you mix fun with competition, you kill the very nature of public matcha!

Paul:
I don’t understand the motivation of weak players to be cannon fodder. i think many aim will be happy

kops:

--- Quote from: The_Cowboy on February 03, 2022, 21:27 ---Maybe explain a little about why you want to do so?
In my philosophy, the moment you mix fun with competition, you kill the very nature of public matcha!

--- End quote ---

To be fair, the nature of the game is competitive anyway. We had some great scraps on Titan both internally (admins vs regs) and against Cain's Lair (32p ONS blast).  I'm not sure about more skilled vs lesser skilled players but there's probably room for some form of organised team v team somewhere. It's been mooted here before and although there was a bit of interest in some kind of nations matchups, when it came to someone stepping up and organising it, the plan fizzled out.

holyspam:
I remember a TAM game from waaaay back on iTS where the top 3 strong players vs bottom 7 and the game ended in 10-4 or 10-1 or something similar, it was not fun for us or the top players.
Dying 5 seconds after spawn or res is not fun.

This is equivalent to challenge mode on Freon which nobody seems to want to remove, despite how broken it is, which will punish a leading team, not the stronger team, just the leading team by dropping their starting hp/shield by 30-50.
So one team starts with 8 x 190HP and one team with 8 x 140HP(or lower), resulting in something that feels like 8v5.

Dying 5 seconds after spawn, because the enemy essentially spawns with a 50a is not fun.


This is even more obvious in regular 10 player DM, where one player can control the map until victory, if the rest is fodder.

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