Gaming Zone > Unreal Tournament 2004
WebAdmin development for Equalizer
The_Cowboy:
Howdy!
Since past few days, I have been working on the WebAdmin aspect of Equalizer. Since it has been aptly pointed that midgame balance may be relevant, what better option than web admin (yeah yeah console command could be there, but admit it, it is boring >:()
So let me present the WebPage for Equalizer (under construction)
Few pointers
1. Logo remains!
2. Simplest possible list of assets is required, which include, window showing list of Human players on the server, Equalize button and that be it!!
3. If you want sample on how to contribute search in the folders Web/images/ existing in your UT2k4 installation.
The theme is "peace off"! *(yeah you read it right!)
hagis:
very cool,. being able to adjust any settings via webadmin is really handy
I will mention (and feel free to totally disregard!) on freon the balancer can be called "to do its thing" by typing teams in the chat,. freon has a setting to allow anyone playing to call teams (not personally a fan of that) or admin level users can always call teams
The_Cowboy:
Yes you are right about that! A democratic voting system should invoke the TeamBalance function mid game. However I need to understand what "democratic" and "mid game" means in the context of CTF game play.
Should there be a majority vote, more than 50% of the players voting for equalization, (which could become frustrating(?) when ~15 player per team are playing) or just a single vote be enough (which would invite lot of abuse and thus, maybe, your apathy). Or should there be an auto mechanics which diffs the grand PPH of each team and triggers in when it reaches certain threshold. I believe the answer should come from Admin team.
The natural way seems to heavily monitor the PPH (or whatever metric Admin decides in future) distribution during the match progress and generate relevant charts followed by deep introspection and ethical decision making. I believe WebAdmin can really catapult this process without the haggle of logging into the game each time (especially with the monitoring part) and, whenever, Admin wants to gauge the match situation (say while on mobile).
Finally I just want to take a deep dive into Unreal's web engine and what better excuse than to work like so!
Flenser:
Given that I can’t get a small handful of votes to kick people who take the bender by themselves repeatedly, getting a majority of players to vote to even up is never, ever going to happen.
Perhaps two votes (or three?) would be sufficient to trigger a rebalance.
The_Cowboy:
Well that gives me an idea: how about giving veto power to trusted players whose judgement is never in question! Moi for instance.
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