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Remove Equalizer

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The_Cowboy:
Yeah you read it right! I am myself creating thread to assemble all the entities not wanting Equalizer on the server.

Since it is widely known CRONix is not wanting (with certain reservations?), let me provide a platform for all of mfs (my friends) to say it here and unload all your frustrations and whatnot nuisances you have against Equalizer.

Let me see how many reply out in open (here). CRONix, buddy, you have the floor (no, not the killing floor  8)). Try and sway as many as you can!!!

hellfire:
I find a funny representation of your frustration when you are trying your balancing act to please everyone:

https://youtu.be/uLeAot4Zrxo?t=20 (CLICK HERE IF ERROR)

[edit] fixed it for you [/edit]

The_Cowboy:
Lel that is the thing with inconsistent asses. If you try to please them (read democracy) they piss on you (for instance on indian politicians) and when you enforce strict rules (read dictatorship), they curse you (for instance, ahem, on russian politicians).

Democracy gives you rights along with responsibilities (as my sister says) doesn't mean you abuse it to the point where it is compelled to become dictatorship :(

Piglet:
Hi mate.

The following quote is attributed to the poet John Lydgate and later adapted by President Lincoln: “You can please some of the people all of the time, you can please all of the people some of the time, but you can't please all of the people all of the time”.

This is certainly true for mods and mutators.

I do think the code in place results in starting game outcome which is significantly "better than random". This was my goal.

Anything more than "better than random" is probably not possible, but if was possible is likely to be less desirable.

Absolutely balanced teams would result in stalemate.

The current logic works on a blended points per hour calculation. The highest PPH goes on one team. The next two highest go on to the other team, and then down the PPH calculation list players are placed on alternate teams.

As players join and leave the combinations of players resulting from this change. Sometimes you'll get high-scoring points-whores and campers vs huigh scoring attackers and defenders, which will result in a walk-over. Other times you'll get a different distribution of skillsets giving better games.

What you will not get is low points scorers against high scorers.


In summary - with this code the chances of a better game are higher than without it. It stays.

hellfire:
Just 1 more point for whiners : If a player has lost past 2 games in a row, auto place him in a team with higher winning probability :D This will cut the whining to zero and make the poet smile :)

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