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Remove Equalizer

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The_Cowboy:
I am sorry, I don't understand who are the whiners?

Kuha:
What is the end goal? Is it to keep the server as casual or to make it high skill or both?

I would say the problem is gameplay balance not  team balancer. There is not enough high skill players that are online same time. Mid match joining is something i think u cant ever fix so ppl who score high in one team wont go to the losing team when ppl join or leave. Making all that hard work go against you.

 Remove over time. Biggest problem seems like there is chance for endless stalemants. Thats easy fix make games only last 20min or 30min. One team wins or its tie. Make it so winning team gets more votes on map vote. 1 for winner and 0.5 for loser and with tie both get 0.5. I have seen some server use this in the past so i think there might be a ready code.

 Add respawn timer. This could fix some maps that have really hard time to get flag and out. Defenders respawning fast makes the offense hard or impossible. Most maps its better to not kill anyone and just shield gun jump from flag or use  adren combo or abuse poop combo. Respawn time could be anything it only depends what you guys see as good can be from 3sec to 5sec. With longer respawn times attackers can make openings for flag runnners making the game reward team work or invidual skill.
 
 Nerf suicide command. Just nerf that shit. All true top players abuse it. With the current 0 respawn time there is 0 penalty for it, you get full shield and hp spawn near your flag meaning u can go for  defense faster than the enemy can touch the flag. If you suicide during combat the enemy wont get kill rewards no adren gained and top player can come at you with full hp and kill you and suicide to go for attack. Make it so there is 10 sec respawn time if used or you lose all adren.

  Increase Vehicle respawn time. Tanks, benders, raptor and even manta make defense easy. You can camp one choke point in most maps making defense hard to break. When one team has vehicle specialist game becomes hard for other team to even match the infuence that player has. Be it at defense with tank and bender to doing manta runs on attack. You can only stop the attacks and defense for a short while before they respawn back. This would give openings for everyone low or high level player together with increase player respawn time. Cant remember the respawn time for vehicles but increase it to 1min+ would make it in 20min game u have 20 manta runs u can try or less if it gets destroyed.

 Poop combo adren drain is too slow. make it faster drain than speed combo.

 With all these small or huge gameplay balances there might be something more team play and fair matches. With longer respawn you can attack more often as defenders wont respawn instantly to fight  you or your team.

jiRNGen:

--- Quote from: Kuha on March 16, 2022, 15:13 ---

 Remove over time. Add respawn timer.  Nerf suicide command.



--- End quote ---

 
I disagree to remove overtime, some games are spicy, it was always fun to play.

Adding respawn timer is worst possible thing to do, the server setting is fine, and no there are no map where it's hard or impossible to capture. We played for years like this and it's fine. Tell me which map is impossible to capture, i haven't seen any.

We do not need respawn timer, would destroy gameplay especially with few players or full server even just deemer the base in facessingass  or any small map and take flag freely, that would be too easy. It's also frustating to add that timer.
That's good for assault but clearly not for ctf. 

Removing suicide bind i disagree here, it has nothing to do with high player, anyone can set it, no skill required.
What's the next step? High players start with 60 hp so lower player has more chance?

Increasing shield damage was already bad enough, now we can't even full shield charge without dying as  it takes 106 hp max charge then 40 hp when default setting was about 50 max charge and 20 without charge. On the other side they put poop combo which boost  way more than shield without taking damage.

Restricting things and adding easy things isn't the way, the server was always fine.

The biggest problem is some people whinning when they loose and people feeding drama.
An other solution would be that good players would switch teams by themself in beginning if needed.
 

Apart of that, i didn't see anything bad with new balancer system. It looks correct. 

[BMS]Romulus:
.

The_Cowboy:
Yeah, thanks!
I made my peace with that :D

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