Gaming Zone > Unreal Tournament 2004

About scoring and thawing

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nyrde:
Dear majestic beings,
I was just thinking, and this is probably smth you have discussed before, but just if you are not. I would argue that in freon thawing is as valuable as killing since if you thaw someone that has been killed it is like nothing has happened. But the scoring doesn't reflect this at all. If I understand correctly, and please correct me if I am wrong, if you kill a person with full health (140-200 hp depending of the score) you get 2.4-3 points per kill ( 1 point 100 damage, and 1 point for the kill) and one full health thaw is 1 point. So shouldn't the thawing points be closer to scoring points? 2 points for example? This could also motivate players to thaw more.

This is just a opening for discussion, not saying we should do this.

-Nyrde

Piglet:
Actually thawing has been at 0.6 points for 100 heath of thaw for a while now...

The difficulty is balancing out the points to ensure that neither thawers nor fraggers get over-PPR'd. The mest points are for a mixture of the two

Stealer:
Dialogue is the only solution, wish some people in the world would understand this (going off on politics again)...

On topic. I had no idea how the scoring worked other than you get points for frags, thaws and time being last man standing? Does cuddling create points?

Piglet:
Cuddling creates wins but not points.

I did consider adding cuddle-health in to the thaw health total. I might get round to it!

Stealer:
Haha, very true dude :)

Nae bother (No worries) (Stealer/translation) :) I will def help when I have more time; although I could have a really bad time management system in place.... :)

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