Gaming Zone > Unreal Tournament 2004

Freon - balance, bio-camping, classic maps - others (discuss)

<< < (15/16) > >>

Piglet:
Nice diatribe, however I suspect you're missing the root cause entirely.

All the code is in the package. You'll have various copies of the package in your cache directory. You can extract (ucc batchexport) and compare them.

What you'll see is that none of the recent changes are anywhere that could have any effect on "movement is lagged", "shooting is delayed", or "hitting is inconsistent".

Please have a look.

dk uk:

--- Quote from: Piglet on April 06, 2023, 11:38 ---It was 50%. Moved to 30%, and now at 15%. You shouldn't fling your goop at frozen players in the same way as you shouldn't do it on teammates...

--- End quote ---

I realise pro's don't like bio but you've managed to render any bio tactics or use out of the game - effectively I see no one using it now - or only at least by accident? If the whole purpose of UT was only to use Shock and LG then you can call it some other game (C.O.D?) What makes UT is the variety and weps such as flak and bio even it up a bit for those that are crap like me.

Piglet:
I'm not sure I agree. What was the skill in insta-killing players with bio as they thawed with no adverse consequences? Where was the fun in having it done to you? Where was the gameplay advantage of leaving this like it was?

The only change is that you have to be a bit careful otherwise other players grouped with the one you insta-kill might thaw a bit faster (15% of the damage is converted to health). If you don't want it, don't group them. You can always move them apart. There are benefits in that....

People said the same sort of thing about RFF (reverse friendly fire) where if you spam into teammates you get some damage. It's effectively the same thing.

holyspam:
updated the first post

Piglet:

--- Quote from: holyspam on April 05, 2023, 14:39 ---Biocamping lame.

--- End quote ---

I fixed it for you.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version