Kreative Korner > Maps & Mapping
jeets first map
JeetKuneDo:
map-housewithouthope
Snipe34:
hehe cool. yep small maps are good!
Bit narrow in places, but it works fine.
Snipe34:
--- Quote from: jeetkunedo on May 26, 2010, 00:20 ---thanks snipe ,where do you think i should enlarge it ? so i don't make the same mistakes next time .
--- End quote ---
Hey that was quick.
I had a quick look inside your map. Width 256 is pretty good, height 192. The ramps on Box are about 128, but one wall is missing.
I noticed you scaled the redbrush. I think that's risky, should resize it -you know where you find height 256 breath/width...
Also probably try to use 8 for BSP and definitely snap (like the pic it is hilighted) (UT docs recommend - largest possible grid snap - they suggest start with 16 or larger and work down) Reason for that is so the map processes quicker - cpu does less work.
Static meshes are pretend BSP - so you can scale, rotate have lots of curves - do anything with them. They kinda replace bsp because it is so difficult to play with.
And you subtracted a large area then used additive which is a lot of unused space.
BUT, nice work man!! Probably i should have put this in a pm. Don't look at my first map :/
poompoom500:
;D To jeetkunedo,
Well, well. jeet's first map. I HAVE to try this one! I'll download it and let you know.
P.S. I got to play your map and...I liked it! Not bad for a first starter. Now what we need to do is get your map on the server. Keep bugging Snipe or Raj about your map. I liked that trader setup with the lift. (You could've made it roomier. So when the rest of us guys trade for weapons we won't push or shove.)
I can see it now. Jeet, the next map maker for Miasma! Woohoo.
deathnotedo:
like you said for my first map "it is shit" -.-
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