Kreative Korner > Maps & Mapping

jeets first map

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JeetKuneDo:
map-housewithouthope

Snipe34:
hehe cool.  yep small maps are good!

Bit narrow in places, but it works fine.

Snipe34:

--- Quote from: jeetkunedo on May 26, 2010, 00:20 ---thanks snipe ,where do you think i should enlarge it ? so i don't make the same mistakes next time .

--- End quote ---

Hey that was quick.

I had a quick look inside your map.  Width 256 is pretty good, height 192.  The ramps on Box are about 128, but one wall is missing.

I noticed you scaled the redbrush.  I think that's risky, should resize it -you know where you find height 256 breath/width...

Also probably try to use 8 for BSP and definitely snap (like the pic it is hilighted)  (UT docs recommend - largest possible grid snap - they suggest start with 16 or larger and work down)  Reason for that is so the map processes quicker - cpu does less work.

Static meshes are pretend BSP - so you can scale, rotate have lots of curves - do anything with them.  They kinda replace bsp because it is so difficult to play with.

And you subtracted a large area then used additive which is a lot of unused space.

BUT, nice work man!!   Probably i should have put this in a pm. Don't look at my first map :/

poompoom500:
 ;D To jeetkunedo,

Well, well. jeet's first map. I HAVE to try this one! I'll download it and let you know.

P.S. I got to play your map and...I liked it! Not bad for a first starter. Now what we need to do is get your map on the server. Keep bugging Snipe or Raj about your map. I liked that trader setup with the lift. (You could've made it roomier. So when the rest of us guys trade for weapons we won't push or shove.)
I can see it now. Jeet, the next map maker for Miasma! Woohoo.

deathnotedo:
like you said for my first map "it is shit" -.-

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