Gaming Zone > Unreal Tournament 2004

Idle kick on map start means you can't re-join game until next match?

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Piglet:
Hmm. There isn't any way to tell the reason for spectating/leaving. I could disable the functionality by reducing the time penalty.... But people would have to stop complaining about players dropping to spec from the smaller teamto make the balancer force someone from the team with then) 2 more people on it.

What is worse? The penalty on nice players with issues, or the bad players doing that?

sup:
Prevent all players from joining the winning team is the best solution in my opinion. If someone forces the balance, this will only be possible on the team that is losing. There is no need to set any timer for those who left the game. (they will only be able to return to the team that is losing) Winjoiners are much more annoying and much more frequent than occasional specific players who force the balance.

Killer_XTREME!!!:

--- Quote from: sup on December 28, 2023, 00:45 ---Prevent all players from joining the winning team is the best solution in my opinion.

--- End quote ---

Provided this is the case from spec mode only. This won't work, what if players join directly to the server and not from spec. What will happen in that case then ? In your case there will always be a bot in winning team? How will this work? if 4-5 players join within a minute what then ? xd

pishach:
Maybe move any new joiner to trailing team and swap least effective person from that side to winning one. Least point / flag touch / flag return and if possible no effective vehicle run. Still this will be easily exploitable by doing noting when in the loosing side and yes there are some players like that.

If you go spec from winning side and re-join it will switch you. Don't think most people like it though.

sup:
If he joins directly and the losing team doesn't have a spot, just like Pishach said, a player from the losing team would be swapped to the winning team and he would join the losing team

There won't always be a bot, only if a player leaves the winning team. If more than one player leaves, a player from the other team would move to the winning team to balance. After (if) the game was tied, players could join either team again

If many players joined at once the same logic would happen, new players go to the losing team and players from the losing team would move to the winning team

I think the option of joining the team that is winning can never be an option for players, if that happens it needs to be due to a game balance

So it would work like this:
If the player joins and there is a losing team: he goes to the losing team
If another player joins and there is no place: a player from the losing team moves to the winning team and that player joins the losing team. This is repeated successively for all new players who join
If the game is tied, there is no restriction
If a player leaves the winning team, a bot takes their place (and it is not possible to take their place by joining)
If 2 players leave the winning team, a player from the losing team moves to the winning team (exactly how it works now)

There will probably be some problems with this logic, it's just an idea, but I think it's possible to find something that works better than it does now.

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